Active Users: 28 Players Ingame: 0 Members: 1092 Top Donor: Skip Top Forum Poster: k0nan
Not a member - Sign up now!

Sign up to be part of our community
Take part in competitions, giveaways
Discuss whatever in our forum or just do a shoutout
Challenge our team or maybe try out for it

Full member Semi Member
Get Social
Visit us on facebook

Like/follow us and see our latest news and updates directly in your facebook/twitter feed


MATCH RESULTS

csg Caosk-Esports vs. Tierp
for Games4u Nordic Master qualifier #5 on 2016-01-02
16:1
csg Caosk-Esports vs. Vafan
for Games4u Nordic Masters Qualifier #5 on 2016-01-02
16:3
csg Caosk-Esports vs. Kavorkishka
for Games4u Nordic Masters Qualifier #5 on 2016-01-02
15:15
csg Caosk-Esports vs. Pods
for Nordic Master qualifier on 2015-12-29
16:10
csg Caosk-Esports vs. Resurrection
for Nordic Master qualifier on 2015-12-29
16:7
csg Caosk-Esports vs. Executioners
for Cevo PRESEASON 1 on 2015-12-16
16:0
csg Caosk-Esports vs. Infinity eSports
on 2015-12-16
17:13

partners

Caosk Studios

articles




CS:GO "Reanimated" Through Latest Update
Date 22.09.2015
Author k0nan
Links Everything eSports
Rating

Page 1 of 1
On the surface, the latest CS:GO update may not look like it's accomplished much, but at a second glance, the tweaks it brought have just about revolutionized Steam's most popular game. The changes are so profound indeed that those who have not played the game for a while might want to jump back in just to experience it in an altogether much more enjoyable light.

While the tweaks were numerous indeed, without a doubt, the most important and the one with the biggest overall impact on gameplay, was the tinkering done with the player hitboxes. The hitboxes are now much smoother and much more realistic, and coupled with the changes brought to character skeletons, they have ushered in a new evolutionary phase for the game. In a post on their official blog, Valve have said that they were looking to continuously refine animation, so one should probably expect more along the lines of this update in the future.

What else was changed though?

- All player body animations have been replaced and new ones have been added.

- New player states, like bomb defusing and ladder-climbing have been added as well.

- Player model geometry has been re-rigged completely, together with scaffold animation.

- All world model weapon animations have been replaced as well.

- The way player animation sequences are initiated has been changed too: they're now triggered by the server.

- The player ragdoll has had its angular constraints redone, together with the interaction pairs.

- Support for non-polygonal capsule-shaped hit volumes has been added and shared hitboxes have been replaced with the new line segment and radius-based sets.

The above mentioned tweaks are only the tip of the iceberg. There have been plenty more such improvements, enough that together that have completely altered and sharpened the overall feel of the game.

The update brought several game-play improvements too: players will no longer have limbs and weapons poking through thin walls, and some weapons have had their stats modified as well.



Peter Wassenberg works for the best eSports destination of the web, Gosugamers.net.

You have to be registered and logged in to rate an article!
You have to login to comment! Register now or Login

HEADLINES

Stickprovskontroller
Published on 09.08.2018 at 17:34
0
Caosk Jerseys 2018
Published on 22.03.2018 at 08:46
11
Stänger ned spelservrar - Byter host
Published on 23.01.2018 at 20:28
2
Kallelse till årsmöte 2018
Published on 07.12.2017 at 12:13
0
Sourcebans Update
Published on 10.10.2017 at 12:13
1

statistics

242 Visitors (Today)
657 Visitors (Yesterday)
12435 Visitors (Month)
790007 Total visits
1092 Registered users
0 Users online
28 Guests online

Ad

Please contact info@caosk-esports.com in the interest of purchasing ad spots